Help Picture Logic Color

The game

Picture Logic Color is a colourful sequel to the popular puzzle game Picture Logic. There are now colours, layers and the whole experience of the game is better. Rules Game surface Hints Check marks Colour change Difficulty levels Right click Hot or Not Level builder Guide


Picture Logic Color is easy to learn but hard to let go off. The goal of the game is to place coloured pieces on the game surface in the right places so you eventually have created a great picture for your collection. For your assistance, there are hints in the form of numbers around the game surface. They tell you everything you need. But it may be necessary to think real hard before acting. Remember it is never necessary to guess in a Picture Logic Color level. Read the rules carefully if you are unsure about something; learn how the game should be played and become a champion.


If you have not played the tutorial levels yet, you can access them by pressing "?" on the front of the game.

Game surface

Review of the game surface
  • 1: Active hints (active hints are white, gray hints have been found)
  • 2: Toggle button (toggles between placing pieces and check marks, alternatively you can use the left and right mouse click)
  • 3: Colour selector (select which color/layer you want to work on)
  • 4: Check marks (all rows and columns of gray numbers, can be ticked off)
  • 5: Placed pieces (in this case, the black and blue are from other color layers)


The hints you see above and to the left of the game surface tells you where the coloured pieces need to be placed. The order of the numbers in each row/column tells you about the order of the pieces on the game surface. It's a good strategy to start with the rows that have large numbers in them and fill them out first.

Check marks

You tick off by using the right mouse click or by using the piece/check mark button. To tick off the boxes you know are empty, is the absolute best tool to make the game easier for yourself. Every time you tick in one layer you make sure that all the other rows and columns of the layer are easier to do, since you no longer need to think about whether the pieces can be placed there or not.
If you see a "0" next to a row/column it means that no pieces must be placed there, and the whole row/column can be ticked off. Once you have found the pieces to be placed in a row/column, the hints turn grey. This means there are more pieces to be found, and therefore you may want to check the remaining fields in the row/column.

Colour change

Most levels have several colours and you can benefit by freely switching between these layers of colours to find an easy place to start and complete more and more of the level itself. It is not certain that the level begins with the colour that is smartest to begin with.

Difficulty levels

In the green category you will find the small and easy levels, in the orange one you will find levels that are slightly larger and takes longer time to complete. The biggest and most difficult levels are to be found in the red category, where the levels often take the longest time to complete.

Right click

If you play with the function touch (iPad, tablet or smartphone), you usually right-click by using two fingers rather than one. If that doesn't work for you, you may want to use the button to toggle between pieces/check marks. If you play on a Mac and your mouse only has one button, you can hold the "Apple" key down while clicking.

Hot or Not

This section will show you 3 random user levels which are approx. of the same size. Here you must choose the level you would like to play the most. We count your and everyone else's votes together. The levels that have received many votes have more chance of being selected for publication. If a level is offensive or contains material that is inappropriate, you can report it through the button "!".

Level builder Guide

When you build your own levels in Picture Logic Color, it will be played by all your friends and everyone can see and vote for the Hot or Not section. To give you a better chance of getting your levels selected for books you can follow this little guide.

Examples of good and bad levels:

Remember that these are only recommendations on what makes a good level, you can draw whatever you please, but this guide will help you to increase the chances of your particular level to be selected for publication.

Small levels can be just as good as big ones!

Think about if your subject needs to be big, many levels can be just as beautiful and are often easier if they are small, especially when the big levels do not exploit the space.

Beware of wasted space!

Try to avoid having too much wasted space around your subject. Maybe your design is more suited for a smaller size. Small levels are quicker and easier to solve, and small levels can easily be just as pretty as bigger ones.
A good level is one where you can see what the image represent and that it's not too abstract or just a random pattern.

Be different!

It's always more fun to play a level that stands out from the others. So try to avoid numbers, letters, hearts, sun, cats and the like. Try to give your level a little twist of something different.